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Patch Notes for Smite: Is Good Season?

New Smite patch notes for the upcoming March upgrades have been confirmed.

The latest Smite updates will include a plethora of new skins and cosmetics. Fans will want to know about a lot of quality of life tweaks in the future 9.2 and 9.3 versions. And below, you can find the latest Smite patch notes shared by the Hi-Rez Team.

Smite is a free-to-play, third-person multiplayer online battle arena video game developed and published by Hi-Rez Studios for Microsoft Windows, PlayStation 4, Nintendo Switch, and Xbox One.

NOTES FOR UPCOMING SMITE UPDATES

As part of Smite 9.2, these are the Gods who will gain new skins.

  • Haunted King Thor
  • Corrupted Kenshi Mulan
  • Baked Perfection Awilix
  • Molten Doom Kuzenbo

And these are the new Smite patch notes being shared for March 8:

New Skin Voice Actors

  • Haunted king Thor: Brian T Delaney
  • Corrupted Kenshi Mulan: Ivy Kay
  • Baked Perfection Awilix: Shara Kirby
  • Molten Doom Kuzenbo: Emmanuel Chumaceiro

These Nerfs should be a significant decrease in damage for Mages, and with the Berserkers Shield rework in the main patch we will see a significant damage reduction from them as well, the two biggest sources of frustration in SMITE right now.

SMITE  ITEMS

SPEAR OF THE MAGUS: Mages had a difficult season last year. All of the main penetration items received a stat boost in the 9.1 Update, making it one of the most significant upgrades the class has had in a long time. Early flat pen provides a large damage boost, with each point being significantly more powerful than Magical Power. As a result, we’re confident in fine-tuning the figures even further. These items won’t deliver stats in clear increments of 5, but this unique in-between should lower the class’s early damage down without returning to last year’s issues.

  • Decreased Magical Penetration from 15 to 12

SMITE SPEAR OF DESOLATION

CELESTIAL LEGION HELM: Another nerf for Mages comes in the form of this hybrid gear, which provides them a leg up against Junglers, especially early on. We want Mages to be able to itemise in multiple ways depending on the situation, but the recent Power buff to this item is proving to be a little too much, so we’re dialling it back to a level that’s halfway between the current and prior state.

Magical Power has been reduced from 90 to 80

SEER OF THE JUNGLE: Wards win games! Having the ability to take outwards is thus a more potent means to win the game. This item has quickly become the most popular in the Jungle, and with good cause. Because the passive has an internal cooldown that might cause some cumbersome scenarios, we’re removing it while also nerfing those stats to keep other Jungle Starters in a tight race with Seer.

  • Decrease Physical Power from 70 to 65
  • Decrease Magical Power from 105 to 95
  • Decreased Attack Speed from 30% to 25%
  • Remove internal cooldown of 15s

BELT OF THE BERSERKER: This Relic’s purchase rate has skyrocketed, especially at higher skill levels. Frenzy Relics have shown to be fairly effective over the years, despite their reputation as a more fringe approach. We’re nerfing the more potent of the two Relics in this tree now that players have finally seen the light.

  • Decreased Initial Damage Buff from 30% to 25% 
  • Decreased Initial Attack Speed Buff from 50% to 40%

SMITE GODS LIST

ZEUS: Do you know what year it is?! Zeus is in desperate need of a nerf. His most recent update, which increased his Attack Speed and Movement Speed, had a major influence on this god, catapulting him from meme god to first-round choice in the SPL! We’re happy with the gameplay experience and well-rounded combat he got from this recent upgrade, so we’ll nerf other areas of his kit instead. Zeus has always had a lot of burst damage, but he’s starting to rely on it less.

Detonates’ base damage is being reduced at all ranks to reduce the god of gods’ power.

explosion charge

  • Decreased Base Damage from 60/90/120/150/180 to 50/80/110/140/170
    • Through the 1.7 and 2.4x multiplier this has the following effects on Detonate at 2 and 3 stacks:
      • Decreased from 102/153/204/255/306 to 85/136/187/238/289 at 2 stacks
      • Decreased from 144/216/288/360/432 to 120/192/264/336/408 at 3 stacks

SOL: This Mage ADC keeps putting up high-ranked win-rates while also being a top pick and ban. Sol’s basic attacks have a considerable damage boost thanks to her passive, and she can apply a lot of pressure with them. This passive increases with time but also delivers a significant boost when maxed out, which is the part we’ve chosen to reduce. This will level out her power curve and reduce her top-end damage, which will help her deal with towers and jungle bosses.

SMITE
SMITE

UNSTABLE MANIFESTATION

  • Unstable Manifestation
    • Decreased the buff on Sol’s basic attacks while at max Heat from +20% Damage to +15% Damage

IZANAMI: With new early game objectives, the insta clear hunter is clearly performing well in this new season. Izanami is seeing more professional action than she has in the past, with an emphasis on the early pressure she can give. We’re nerfing this from level 1 by lowering her base Power and Attack Speed, which will have a minor effect but should slow her down.

GENERAL

  • Decreased Base Physical Power from 36 to 34
  • Decreased Base Attack Speed from 0.95 to 0.92

SHIVA: There have been enough destroyer jokes on social media to fill a hundred patch notes, but the sentiment is true, and Shiva is killing the competition. Shiva possesses a great deal of versatility, making him suitable for a variety of roles. To keep him adaptable while reducing his overall potency, we’re hitting both his survivability and scaling damage.

EMBLAZONED SWEEP

  • Decreased Physical Power Scaling from 60% to 55% on the initial hit

SHIVA TANDAVA

  • Decreased Physical Power Scaling from 50% to 45% to the Destruction Dance per hit
    • Which also decreases scaling from 25% to 22.5% on the Amplification Dance per hit

PILLAR OF DAWN

  • Decreased Damage Mitigation from 40% to 30%

GILGAMESH: The King is still alive. Gilgamesh is still a top Jungler, and he’s getting damage scaling nerfs to compensate. The potential of this deity returning to Solo Lane is beginning to emerge, which is quite thrilling. Hopefully, by removing him from the jungle via damage nerfs, his utility will still shine in other roles.

HERO’S ADVANCE

  • Decreased Physical Power Scaling from 50% to 40%

WINDS OF SHAMASH

  • Decreased Physical Power Scaling from 50% to 40%

BASTET: What is the number of life we have left? Bastet has been nerfed a few times, with visible impacts each time. Like Zeus, her newfound utility makes her historically big burst damage feel blatantly overtuned. We’re nerfing this goddess’s damage by a big amount, which should put her in a better position.

POUNCE

  • Decreased Base Damage from 80/145/210/275/340 to 80/135/190/245/300
  • Decrease Physical Power Scaling from 100% to 90%

FENRIR: Into the next season, the greatest Assassin Support remained a top selection in competitive play. His Ultimate gives him a great deal of resilience as well as a strong and long-lasting form of crowd control. We’re changing the protection boost from a multiplier to a flat value, which will reduce the benefit of constructing a full tank, as well as reducing the duration of his Ult form and the duration of the CC. We’ll keep an eye on this god and perhaps give him more buffs in the future to help him return to his former role as a Jungler.

RAGNAROK

  • Decreased the duration of this ability from 5s to 4s
  • Decreased the time that Fenrir can hold an enemy after biting them from 2s to 1.75s
    • This applies for its full length after the initial duration, even if fenrir grabs someone at the last second
  • Now Gives 20/30/40/50/60 Magical and Physical Protections instead of 2x Protections
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